![]() ![]() ![]() You can see here how many tools of each kind, i.e. This indicates how many moves you have left in the current level (additional moves can be purchased at a cost of 10 moves for 65 Coins. WARNING THIS STYLE GAME CAN BE HIGHLY ADDICTIVEĪs you can see, the Minigame window contains 8 main elements. It is obtained after collecting 20 Paw Prints from the Minigame It is where you spend the Tickets to start the latest Level of the Minigame. ![]() It changes every day, however if you are not happy with the Daily Special you can change it once per day for an alternative Daily Special for the remainder of the time on the clock. On any given day, it is obtainable from the Rewards Chests. The current Daily Special may be found here.This shows you, your current League, clicking on it takes you to the full list of Leagues and the current points required to get into each.Tickets will regenerate at 1 every 8 hours if there are less than 4 Tickets. You can look at the number of Tickets you currently have available to use. You can look at the number of Coins you currently have to spend in the Event. Since you get a value from the hover that doesn't have seem to have any randomness in it (he seems to have never found a case where a give ratio ever gave a reported damage range that was different from what he first found).As you can see, the event window contains 6 main elements. The random factor is which of the values in the range is chosen. ![]() For example 2/13 to 40/159 yields 0-1 damage, 40/33 to 50/31 yield 5-7 points, 60/37 to 48/29 give 6-7 points (which also means he never was able to test a ratio between 50/31 and 60/37) to determine which value that would give. If you look at the later sheet in the tool, there is a table of damage range verse ratios. My understanding is the tool was built by carefully recording this value for a very large number of battles where they knew the base attack and defense values, were able to adjust them for the stated terrain and unit to unit adjustment, and came up with a listing of each given ratios yielded a specific damage range. The random factor is which of these number will occur, but there is NO random factor in determining the damage range. When you hover your mouse over an enemy unit (if you are on the Browser version), one bit of information you get it the damage range the attack will do, something like 4-6 or 5-7 pointe of damage. ![]()
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